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Join Puzzle Pirates and become part of a thriving pirate world. Puzzle with crews of other players to loot and pillage. Customise your garb, home and ship. Adventure in a vast world filled with pirates, treasure and puzzles.
Carpentry: If you are shot by the other vessel, you will receive damage (it will show red on the damage meter). The more damage there is, the more bilge will increase or require more work to keep down. If you are short-staffed in battle, you can minimize the puzzlers on carpentry and fill sail stations to ensure enough tokens are being generated.
Note: If your damage meter is high and bilge meter is full, the bilging puzzle is useless. Move all bilgers to fill carpentry until damage is almost gone. Then move bilgers back to bilge to get rid of the water.
Puzzle Pirates (also known as Yohoho! Puzzle Pirates) is a massively multiplayer online game developed by Three Rings Design (Later owned by Grey Havens LLC). The player takes the role of a pirate, adventuring on the high seas and pillaging money ("pieces of eight") from roaming enemy ships (human or computer-controlled). The mechanics of Puzzle Pirates are driven by puzzles. For example, to effectively sail a ship, players must play puzzle games representing work at the sails for speed, pumping bilge water to remove it from the ship, and carpentry to fix any damage the ship may take.
Puzzle Pirates is open-ended and community-driven. Over time, pirates can join a crew, progress in rank within that crew, buy and run sailing vessels and shoppes, and perhaps even become captain of a crew, royalty within a flag (an alliance of crews), or governor of an island. Islands are governed and shoppes are managed exclusively by players. From time to time, players are also called upon to help expand the game, whether it be new puzzles (developed on Game Gardens), island objects to be used on new oceans (servers), or artwork used for a variety of purposes in-game.
Six games exist that simulate production of goods. Shop owners and employees play these games to create the goods other pirates have ordered from the associated shops and stalls. So far, only five types of shops have puzzles associated with them as of March 2010: distilleries, apothecaries, shipyards, iron mongers and weaveries. The sixth game, foraging, is played from aboard a ship docked at an uninhabited island; ship owners can pay crew and jobbers to forage for them. Performance on non-existent craft puzzles is simulated.
On subscription oceans, each account receives 24 "hours" of labor per ocean each day, split evenly among multiple pirates on the same ocean. On Doubloon Oceans, each pirate (avatar) may hold a Labor Badge to receive 24 hours of labor per day or a Deluxe Labor badge to receive 72 hours of labor per day, giving a potential 216 hours of labor per day per account. One completed crafting puzzle uses one hour of labor, and each crafted good requires a certain number of hours of labor to be completed. Once a pirate's allotment of hours is used up, that pirate cannot contribute to the production of goods until the next day (although the puzzle can still be played, for practice). Pirates who have jobs can contribute their labor to a shop without playing the puzzle, although they must play occasionally to keep their ratings from going dormant.
Author: ZarrRating: 8Comment: If you like puzzles and a complex community, this game isperfect for you. The graphics seem overly cute at first glance, butits easy to fall in love with. You never have to worry aboutlag (unless your cpu is a relic of ten years) and most challengesare easy to learn.As you progress, you can join a band of fellow pirates and sailacross the globe. When traveling you will often be attacked by otherpirates, whether NPC or players. When your captain and cannonworkers are fighting, do what you can to help by bilging (preventingflood) sailing and, most crucial, repairing the haul. When the shipsalign your enemies board and you must fend them of in, my favoritegame, swordfight. Needless to say, teamwork is necessary to survive.
Bilging is played on a 6 by 13board, with between 5 and 7 different types of objects on thescreen. By swapping adjacent pairs of objects, you try to line upthree in a row of the same type. Clearing a line results in an emptyspace, which is filled in by moving the objects up and out of thewater, and bringing fresh objects on the bottom. A combo -- makingmore than one line with a single swap -- scores more points, as doesa longer line. Equally, a chain -- when one line is cleared, anotherthree in a row is formed as the empty space is collapsed -- alsoscores bonus points. A good bilger will concentrate on spending twoor three moves to clear two lines, or 4 or 5 moves to clear threelines. Additional special pieces -- a crab that is only cleared bybringing it above the water line, a puffer fish that destroys alladjacent pieces, and a jellyfish that destroys all the objects of agiven type -- complete the puzzle. The better you score, the fasteryou empty the bilgewater out of the hold. If the ship is badlydamaged, you might not be able to keep the water out. The higherlevels have more objects, and score more points for combos. Chainsscore less than direct swaps -- the emphasis is on clearing largegroups (2 or 3 lines) in as few swaps as possible.
Notice the distribution of puzzles.The duty puzzles range from calm, consistent play (carpentry), tostrategic planning and building (sails), with an in-between (bilge).And, you have arcade-like (gunning), tactical board game (battle nav),and the hard to classify duty nav. The crafting puzzles also havecalm, non-hurried play (alchemy), arcade-like (distilling), and anin-between (shipwrightery). The wide range of puzzles means thatthere is something for everyone. 2b1af7f3a8